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objectReferenceValue in SerializedProperty

I am trying to make a PropertyDrawer for a custom type of mine where the user can select from a dropdown which sets the property as one of a few predefined static instances of this custom type. Boiled...

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Select a readonly value from dropdown using PropertyDrawers

I'm wondering if it's possible to use PropertyDrawers to select a value from a dropdown to assign a property's value to be that of a readonly static variable. Example, say I have a CustomColor type...

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Use result from first shader pass in second pass

I'm trying to write a shader for a SpriteRenderer which does a gaussian blur on the texture which is typically done in 2 passes. The first pass does a vertical blur and the second pass uses the result...

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Custom assets give Missing (Mono Script)

I've got a set of custom .asset files which use a bunch of ScriptableObjects to serialize some information I need (these ScriptableObjects are defined in my own DLLs if that matters). After upgrading...

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Unity analytics not working for android or windows builds

So I've set up Unity analytics as described by the tutorial and I get custom events to appear from the Editor but I don't get any data from android devices running the game or from building it on...

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Using 2 DLLs with the same name

I have a DLL (let's call it A.dll) that depends on another DLL (let's call it B.dll) that has two different versions, one for mobile and one for standalone. I want unity to choose the correct B.dll for...

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Editing code while debugging with Visual Studio

I'm looking for a way to no longer get the "Changes are not allowed while code is running" pop up whenever I edit some code w/ Visual Studio when debugger is attached and have it let me perform...

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Reset a SerializedProperty to it's default value.

I'm writting a customDrawer for a PropertyAttribute. I would like to be able to reset the property under some conditions. Ex : [Resettable] public int someValue = 5; In the associated PropertyDrawer's...

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Create an InputField in 3D space

Hi, I would like to create an InputField in 3D space rather than using the canvas. I've tried using TMP_InputField targeting a normal TextMeshPro but am running into null exceptions with the Caret....

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